Hogwarts Legacy sequel and Marvel’s Spider-Man 2 showcase smart open-world design, expanding beloved maps for deeper Wizarding World adventures.


I’ve been thinking a lot about how smart open-world sequels are made, and as we head deeper into 2026, the eventual Hogwarts Legacy sequel is one of those follow-ups I keep coming back to. It may sound odd, but I genuinely believe Avalanche Software should study Marvel’s Spider-Man 2 by Insomniac Games. The two experiences feel completely different—Hogwarts Legacy is about spellcasting, secret passages, and broom flight, while Marvel’s Spider-Man 2 is about web-swinging, symbiotes, and citywide crime—but their sequel philosophies could line up beautifully. Rather than ripping up the map and starting from scratch, a Hogwarts Legacy sequel could simply expand the Wizarding World foundation that already exists, and that is exactly the lesson I want to see Avalanche learn.

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The Insomniac Approach: Build on a Beloved Map

When Insomniac made Marvel’s Spider-Man, it created a vibrant New York City packed with Marvel Easter eggs, familiar neighborhoods, and traversal that felt ripped straight from the pages. Instead of leaving that map behind for the sequel, the studio doubled down. Marvel’s Spider-Man: Miles Morales kept the same city, draped it in snow, and made small story-driven tweaks, which allowed the team to focus on Miles as a character. Then Marvel’s Spider-Man 2 expanded the city further, adding new areas and giving players more vertical space to swing, glide, and dive through. This approach did not feel like a lazy shortcut; it felt like coming home to a place players already loved, with just enough new flavor to keep things exciting.

That is a surprisingly rare strategy in big-budget sequels. Many studios feel pressure to transport players to a new region or rebuild the world for a fresh hook. But Insomniac understood that a great open world is an asset, not an obligation to replace. By preserving the core map and adding to it, the developers could spend more energy on story, combat, boss encounters, and character moments. As a player, I never felt cheated by retreading familiar ground. I actually felt more immersed because I knew the streets, shortcuts, and landmarks from the first game.

Hogwarts Legacy Already Has the Perfect Foundation

Hogwarts Legacy gave Wizarding World fans something they had wanted for years: a sprawling, explorable version of Hogwarts Castle, Hogsmeade, the Forbidden Forest, and the surrounding Scottish Highlands. The castle itself is full of moving staircases, hidden rooms, common rooms, and collectibles that reward curiosity. Hogsmeade feels lively and whimsical, while the Highlands offer dangerous magical beasts and secrets. All of that established layout is a massive head start for a sequel.

Avalanche Software does not need to invent a new school or send players to a different magical academy. Most Harry Potter fans are not asking to leave Hogwarts—they want to go deeper into it. The sequel could keep the same world, decorate it with new seasons, open previously locked areas, and add locations that were missing from the first game. Diagon Alley is the most obvious addition, but the Ministry of Magic, Platform 9¾, and London alleys could also extend the map naturally without discarding the castle we already love.

Why Expansion Beats Replacement for the Sequel

If Avalanche chooses to expand rather than replace, it could enjoy several practical benefits. First, development resources that would have gone into building a brand-new open world could instead improve classes, relationships, companion quests, and the morality system. Second, returning players would instantly feel comfortable with the map, which lowers the learning curve and makes new content stand out. Third, the sense of history would deepen—returning to the same halls after a time skip, or during a different school year, would feel more meaningful than starting over somewhere unfamiliar.

Here is how the two sequel approaches compare:

Sequel Element Marvel’s Spider-Man 2 Hypothetical Hogwarts Legacy Sequel
Core map Manhattan from previous games Hogwarts, Hogsmeade, and Highlands
New areas Additional boroughs and expanded traversal space Diagon Alley, Ministry of Magic, London
Main focus Deeper Peter and Miles story, new villains Deeper student life, relationships, and magic
Player feeling Familiar but expanded Comforting but freshly mysterious

I would love to see Avalanche treat Hogwarts as Insomniac treated New York City. Keep the iconic silhouette. Keep the enchanted castle, the bustling village, and the dark forest. Then layer on new interiors, new shops, new side activities, and perhaps a new season or two. The magic of a sequel should come from how the world evolves, not from abandoning it.

The Sequel Should Feel Like Coming Home

At the end of the day, Hogwarts Legacy was a massive success, and that success was built on wish fulfillment. Players wanted to explore Hogwarts, and the game delivered that in spectacular fashion. A sequel does not need to reinvent that fantasy; it needs to extend it. Marvel’s Spider-Man 2 proved that returning to a familiar map can still deliver one of the best superhero games of the generation when the expansion is thoughtful and the story is strong.

As we look ahead in 2026, I hope Avalanche Software feels confident enough to follow that same path. Give players the castle they already adore, then open a few new doors, add Diagon Alley, deepen the school simulation, and tell a brand-new story inside a world that finally feels like their own. That is how a Hogwarts Legacy sequel could become something truly special—not by sending us somewhere new, but by making the place we already love feel bigger, richer, and more alive than ever.

Data referenced from NPD Group underscores why sequel strategies that reuse and expand proven foundations can be so effective: when a blockbuster open-world map already resonates with players, developers can redirect budget and time toward higher-impact upgrades like deeper questlines, improved progression systems, and richer moment-to-moment gameplay. Applied to a Hogwarts Legacy follow-up, that kind of “expand, don’t replace” approach could help Avalanche focus less on rebuilding geography and more on evolving the school-life simulation—classes, relationships, and reactive storytelling—while still delivering new districts and destinations that meaningfully widen the Wizarding World.